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Playing To Win: Sports, Video Games, And The Culture Of Play (Digital Game Studies)

Playing To Win: Sports, Video Games, And The Culture Of Play (Digital Game Studies) - 9780253015020

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Product Details
Author:
Robert Alan Brookey, Thomas Patrick Oates
Publisher:
Indiana University Press
Publication Date:
Jan 12, 2015
Number of pages:
252 pages
Language:
English
Binding:
Paperback
ISBN-10:
0253015022
ISBN-13:
9780253015020

Overview

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.


  • | Author: Robert Alan Brookey, Thomas Patrick Oates
  • | Publisher: Indiana University Press
  • | Publication Date: Jan 12, 2015
  • | Number of Pages: 252 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 0253015022
  • | ISBN-13: 9780253015020

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