Overview
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
- | Author: G. Hawisher
- | Publisher: Palgrave MacMillan
- | Publication Date: Jun 06, 2007
- | Number of Pages: 273 pages
- | Binding: Paperback or Softback
- | ISBN-10: 1403972206
- | ISBN-13: 9781403972200