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Engage the Brain: Games, Grade Two

Engage the Brain: Games, Grade Two

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Product Details
Author:
Marcia L. Tate
Publisher:
Corwin Publishers
Publication Date:
Mar 01, 2008
Number of pages:
96 pages
Binding:
Paperback or Softback
ISBN-10:
1412959314
ISBN-13:
9781412959315

Overview

A Corwin Press Classroom Activity BookReal learning can be fun with games for the brain!The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere.Derived from tested, research-based strategies found in the bestseller Worksheets Don′t Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as pin the tail on the donkey, tag, charades, and tic-tac-toe applied to second-grade content in games like Cause and Effect Charades, Liquid Tag, and Tic-Tac-Toe Bingo. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones.Use these engaging activities to supplement your curriculum goals inCause and effectAntonyms, synonyms, and languagePatterns, classification, and symmetryPhysical, earth, and life sciencesArt, music, physical education, and more!Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!

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