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Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++ - Hardback

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Product Details
Author:
Scott Gordon
Publisher:
Mercury Learning and Information
Publication Date:
Mar 09, 2024
Number of pages:
568 pages
Binding:
Hardback or Cased Book
ISBN-10:
1501522590
ISBN-13:
9781501522598

Overview

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.


  • | Author: Scott Gordon
  • | Publisher: Mercury Learning and Information
  • | Publication Date: Mar 09, 2024
  • | Number of Pages: 568 pages
  • | Binding: Hardback or Cased Book
  • | ISBN-10: 1501522590
  • | ISBN-13: 9781501522598

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