null Skip to main content

✨ Buy more, save 5% Ends

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia - Paperback

$106.87
(No reviews yet) Write a Review
Physical book delivery

Shipping calculated at checkout.

Estimated delivery
Adding to cart… The item has been added
Product Details
Author:
Alexis Pulos
Publisher:
Palgrave MacMillan
Publication Date:
Jul 07, 2018
Number of pages:
218 pages
Binding:
Paperback or Softback
ISBN-10:
3319829173
ISBN-13:
9783319829173

Overview

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.


  • | Author: Alexis Pulos
  • | Publisher: Palgrave MacMillan
  • | Publication Date: Jul 07, 2018
  • | Number of Pages: 218 pages
  • | Binding: Paperback or Softback
  • | ISBN-10: 3319829173
  • | ISBN-13: 9783319829173

Reviews

0 Reviews

Write a Review

No reviews yet.

Share your experience and help another reader choose their next book.

Discover your next great book

Get new releases, reader favourites, and special offers delivered to your inbox.