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Playful Materialities: The Stuff That Games Are Made Of (Studies of Digital Media Culture)

Playful Materialities: The Stuff That Games Are Made Of (Studies of Digital Media Culture)

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Product Details
Author:
Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch
Publisher:
transcript publishing
Publication Date:
Nov 01, 2022
Number of pages:
404 pages
Language:
English
Binding:
Paperback
ISBN-10:
3837662004
ISBN-13:
9783837662009

Overview

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.


  • | Author: Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch
  • | Publisher: transcript publishing
  • | Publication Date: Nov 01, 2022
  • | Number of Pages: 404 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 3837662004
  • | ISBN-13: 9783837662009

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