
Teach Like A Gamer: Adapting The Instructional Design Of Digital Role-Playing Games (Studies In Gaming)
McFarland
ISBN13:
9781476670546
$50.51
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
- | Author: Carly Finseth, Matthew Wilhelm Kapell
- | Publisher: McFarland
- | Publication Date: May 24, 2018
- | Number of Pages: 216 pages
- | Language: English
- | Binding: Paperback/Games & Activities
- | ISBN-10: 1476670544
- | ISBN-13: 9781476670546
- Author:
- Carly Finseth, Matthew Wilhelm Kapell
- Publisher:
- McFarland
- Publication Date:
- May 24, 2018
- Number of pages:
- 216 pages
- Language:
- English
- Binding:
- Paperback/Games & Activities
- ISBN-10:
- 1476670544
- ISBN-13:
- 9781476670546