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Gamification in Learning and Education: Enjoy Learning Like Gaming

Gamification in Learning and Education: Enjoy Learning Like Gaming - Hardback

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Product Details
Author:
Sangkyun Kim
Publisher:
Springer
Publication Date:
Sep 28, 2017
Number of pages:
159 pages
Binding:
Hardback or Cased Book
ISBN-10:
3319472828
ISBN-13:
9783319472829

Overview

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


  • | Author: Sangkyun Kim
  • | Publisher: Springer
  • | Publication Date: Sep 28, 2017
  • | Number of Pages: 159 pages
  • | Binding: Hardback or Cased Book
  • | ISBN-10: 3319472828
  • | ISBN-13: 9783319472829

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