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Game-Based Learning, Gamification In Education And Serious Games

Mdpi AG
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9783036538105
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ISBN13:
9783036538105
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The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learnig, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.


  • | Author: Carlos Carvalho Vaz de Carvalho|Antonio Coelho
  • | Publisher: Mdpi AG
  • | Publication Date: Apr 11, 2022
  • | Number of Pages: 182 pages
  • | Language: English
  • | Binding: Hardcover/Education
  • | ISBN-10: 3036538100
  • | ISBN-13: 9783036538105
Author:
Carlos Carvalho Vaz de Carvalho, Antonio Coelho
Publisher:
Mdpi AG
Publication Date:
Apr 11, 2022
Number of pages:
182 pages
Language:
English
Binding:
Hardcover/Education
ISBN-10:
3036538100
ISBN-13:
9783036538105