Overview
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
- | Author: Kostas Karpouzis
- | Publisher: Springer
- | Publication Date: Apr 22, 2018
- | Number of Pages: 338 pages
- | Binding: Paperback or Softback
- | ISBN-10: 3319823213
- | ISBN-13: 9783319823218