What is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games (Game Studies)

transcript publishing
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9783837645798
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9783837645798
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What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.


  • | Author: Rune Klevjer
  • | Publisher: transcript publishing
  • | Publication Date: Nov 29, 2022
  • | Number of Pages: 242 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 3837645797
  • | ISBN-13: 9783837645798
Author:
Rune Klevjer
Publisher:
transcript publishing
Publication Date:
Nov 29, 2022
Number of pages:
242 pages
Language:
English
Binding:
Paperback
ISBN-10:
3837645797
ISBN-13:
9783837645798