Unlock the Full Power of Your GPU with DirectX 12Modern GPUs are capable of over 10 trillion floating-point operations per second. That's more computing power than NASA had during the entire Apollo program-combined. Yet most software barely taps into that potential. That's where DirectX 12 steps in.This isn't your grandfather's graphics API. DirectX 12 puts you in control of a silicon supercomputer-with no safety net. The conveniences of DX11 are gone. In their place: unprecedented speed and complexity. Memory missteps can crash your entire system. Misplace a barrier and your GPU happily renders corrupted output. But when you get it right, the performance gains are extraordinary.Why This Book ExistsMost resources fall into two categories: basic tutorials that stop short of real-world utility, or specification-heavy docs that read like hardware contracts. This book cuts through both. You'll get the how and the why-because even drawing a single triangle requires hundreds of lines of code.You'll begin with the fundamentals, but quickly explore the areas most books avoid: Structuring your engine for multi-threaded command list recordingTransitioning from rasterization to ray tracingManaging pipeline state objects like a proNavigating GPU memory heaps (there are three, and yes-it matters)Making the most of compute pipelinesWhat You'll BuildA full GPU-driven rendering implementationA compute-powered system for large-scale particle simulationA material and lighting system using DXIL shader linkingA working real-time ray tracing pipelineMore importantly, you'll learn how to think in DirectX 12 terms. Once you do, even Vulkan will start to make sense.A Few WarningsDirectX 12 has no training wheels. Your first programs will crash-spectacularly.Memory management is your job now. Barriers matter, and mistakes are visible.Your debugger isn't optional. It's a survival tool.Whether you're transitioning from DX11/OpenGL or entering graphics programming for the first time, this book is your deep-end dive. Stick with it, and you'll gain skills that usually take years to develop.Let's get your GPU sweating.
- | Author: Kenwright
- | Publisher: Independently Published
- | Publication Date: Jun 25, 2025
- | Number of Pages: 00232 pages
- | Binding: Paperback or Softback
- | ISBN-10: NA
- | ISBN-13: 9798289659729