Sale Now on! Extra 5% off Sitewide

Artificial Intelligence for Computer Games: An Introduction

A K Peters/CRC Press
SKU:
9780367446567
|
ISBN13:
9780367446567
$90.74
(No reviews yet)
Condition:
New
Usually Ships in 24hrs
Current Stock:
Estimated Delivery by: | Fastest delivery by:
Adding to cart… The item has been added
Buy ebook
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
  • | Author: John David Funge
  • | Publisher: A K Peters/Crc Press
  • | Publication Date: Dec 02, 2019
  • | Number of Pages: 160 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 0367446561
  • | ISBN-13: 9780367446567
Author:
John David Funge
Publisher:
A K Peters/Crc Press
Publication Date:
Dec 02, 2019
Number of pages:
160 pages
Language:
English
Binding:
Paperback
ISBN-10:
0367446561
ISBN-13:
9780367446567