Mathematical Introduction to Linear Programming and Game Theory - Hardback

Springer
SKU:
9780387969312
|
ISBN13:
9780387969312
$60.32
(No reviews yet)
Usually Ships in 24hrs
Current Stock:
Estimated Delivery by: | Fastest delivery by:
Adding to cart… The item has been added
Buy ebook
Mathematical elegance is a constant theme in this treatment of linear programming and matrix games. Condensed tableau, minimal in size and notation, are employed for the simplex algorithm. In the context of these tableau the beautiful termination theorem of R.G. Bland is proven more simply than heretofore, and the important duality theorem becomes almost obvious. Examples and extensive discussions throughout the book provide insight into definitions, theorems, and applications. There is considerable informal discussion on how best to play matrix games. The book is designed for a one-semester undergraduate course. Readers will need a degree of mathematical sophistication and general tools such as sets, functions, and summation notation. No single college course is a prerequisite, but most students will do better with some prior college mathematics. This thorough introduction to linear programming and game theory will impart a deep understanding of the material and also increase the student's mathematical maturity.


  • | Author: Louis Brickman
  • | Publisher: Springer
  • | Publication Date: Jun 23, 1989
  • | Number of Pages: 132 pages
  • | Binding: Hardback or Cased Book
  • | ISBN-10: 0387969314
  • | ISBN-13: 9780387969312
Author:
Louis Brickman
Publisher:
Springer
Publication Date:
Jun 23, 1989
Number of pages:
132 pages
Binding:
Hardback or Cased Book
ISBN-10:
0387969314
ISBN-13:
9780387969312