Games, Learning, and Society: Learning and Meaning in the Digital Age - Paperback

Cambridge University Press
SKU:
9780521144520
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ISBN13:
9780521144520
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This volume is the first reader on videogames and learning of its kind. Covering game design, game culture, and games as 21st century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers, and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.


  • | Author: Constance Steinkuehler
  • | Publisher: Cambridge University Press
  • | Publication Date: Jun 11, 2012
  • | Number of Pages: 490 pages
  • | Binding: Paperback or Softback
  • | ISBN-10: 0521144523
  • | ISBN-13: 9780521144520
Author:
Constance Steinkuehler
Publisher:
Cambridge University Press
Publication Date:
Jun 11, 2012
Number of pages:
490 pages
Binding:
Paperback or Softback
ISBN-10:
0521144523
ISBN-13:
9780521144520