On-Screen Language in Video Games (Elements in Translation and Interpreting)

Cambridge University Press
SKU:
9781009045513
|
ISBN13:
9781009045513
$26.08
(No reviews yet)
Condition:
New
Usually Ships in 24hrs
Current Stock:
Estimated Delivery by: | Fastest delivery by:
Adding to cart… The item has been added
Buy ebook
In this Element, the authors focus on the translational dimension of 'on-screen language' (OSL). They analyse a data set covering the Polish localisations of Tom Clancy's The Division 2 and Shadow Warrior 2, from which over 1000 cases of unique and meaningful OSL were extracted, almost exclusively in languages other than Polish. Close to 100 representative examples are examined in this Element to map out a comprehensive typological account of OSL. First, visual-verbal stimuli are categorised by their prominence in the 3D environment. The second typology focuses on the identified OSL functions. A supplementary typological distinction is proposed based on the technical (static vs. dynamic) implementation of OSL. The discussion of findings and implications notably comprises input from an interview that the authors conduced with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.


  • | Author: Mikolaj Deckert, Krzysztof Hejduk
  • | Publisher: Cambridge University Press
  • | Publication Date: Nov 24, 2022
  • | Number of Pages: 104 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 1009045512
  • | ISBN-13: 9781009045513
Author:
Mikolaj Deckert, Krzysztof Hejduk
Publisher:
Cambridge University Press
Publication Date:
Nov 24, 2022
Number of pages:
104 pages
Language:
English
Binding:
Paperback
ISBN-10:
1009045512
ISBN-13:
9781009045513