Situational Game Design

A K Peters/CRC Press
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9781138031814
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ISBN13:
9781138031814
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Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.


  • | Author: Brian Upton
  • | Publisher: A K Peters/CRC Press
  • | Publication Date: Oct 31, 2017
  • | Number of Pages: 119 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 113803181X
  • | ISBN-13: 9781138031814
Author:
Brian Upton
Publisher:
A K Peters/CRC Press
Publication Date:
Oct 31, 2017
Number of pages:
119 pages
Language:
English
Binding:
Paperback
ISBN-10:
113803181X
ISBN-13:
9781138031814