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Procedural Storytelling In Game Design

A K Peters/CRC Press
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9781138595309
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ISBN13:
9781138595309
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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World's finest guide for how to begin thinking about procedural design begin thinking about procedural design


  • | Author: Tanya X. Short
  • | Publisher: A K Peters/Crc Press
  • | Publication Date: Mar 13, 2019
  • | Number of Pages: 392 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 1138595306
  • | ISBN-13: 9781138595309
Author:
Tanya X. Short
Publisher:
A K Peters/Crc Press
Publication Date:
Mar 13, 2019
Number of pages:
392 pages
Language:
English
Binding:
Paperback
ISBN-10:
1138595306
ISBN-13:
9781138595309