Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)

Routledge
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9781138841628
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ISBN13:
9781138841628
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Part One. Digital games as history -- Introduction -- Interacting with digital games as history -- Part Two. Digital games as historical representations -- Simulation styles and epistemologies -- Time and space -- Narrative in games : categorising for analysis -- Historical narrative in digital games -- Part Three. Digital games as systems for historying -- Affording heritage experiences, reenactment and narrative historying -- Digital games as historical reenactment -- Digital games as (counterfactual) narrative historying -- Part Four. Digital games as a historical form -- Conclusions


  • | Author: Adam Chapman
  • | Publisher: Routledge
  • | Publication Date: May 16, 2016
  • | Number of Pages: 290 pages
  • | Language: English
  • | Binding: Hardcover
  • | ISBN-10: 1138841625
  • | ISBN-13: 9781138841628
Author:
Adam Chapman
Publisher:
Routledge
Publication Date:
May 16, 2016
Number of pages:
290 pages
Language:
English
Binding:
Hardcover
ISBN-10:
1138841625
ISBN-13:
9781138841628