Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
Praeger
ISBN13:
9781440851285
$79.30
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. * Explains how social rigidity in digital communities often robs these spaces of experimentation and identity play * Suggests that new technologies such as virtual reality are unlikely to revolutionize the media or cause dramatic social change
- | Author: Zek Valkyrie
- | Publisher: Praeger
- | Publication Date: Jul 31, 2017
- | Number of Pages: 256 pages
- | Language: English
- | Binding: Hardcover/Art
- | ISBN-10: 144085128X
- | ISBN-13: 9781440851285
- Author:
- Zek Valkyrie
- Publisher:
- Praeger
- Publication Date:
- Jul 31, 2017
- Number of pages:
- 256 pages
- Language:
- English
- Binding:
- Hardcover/Art
- ISBN-10:
- 144085128X
- ISBN-13:
- 9781440851285