Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

Praeger
SKU:
9781440851285
|
ISBN13:
9781440851285
$79.30
(No reviews yet)
Condition:
New
Usually Ships in 24hrs
Current Stock:
Estimated Delivery by: | Fastest delivery by:
Adding to cart… The item has been added
Buy ebook
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. * Explains how social rigidity in digital communities often robs these spaces of experimentation and identity play * Suggests that new technologies such as virtual reality are unlikely to revolutionize the media or cause dramatic social change
  • | Author: Zek Valkyrie
  • | Publisher: Praeger
  • | Publication Date: Jul 31, 2017
  • | Number of Pages: 256 pages
  • | Language: English
  • | Binding: Hardcover/Art
  • | ISBN-10: 144085128X
  • | ISBN-13: 9781440851285
Author:
Zek Valkyrie
Publisher:
Praeger
Publication Date:
Jul 31, 2017
Number of pages:
256 pages
Language:
English
Binding:
Hardcover/Art
ISBN-10:
144085128X
ISBN-13:
9781440851285