Sale Now on! Extra 5% off Sitewide
Sale

Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool

Apress
SKU:
9781484296714
|
ISBN13:
9781484296714
$59.99 $52.97
(No reviews yet)
Condition:
New
Usually Ships in 24hrs
Current Stock:
Estimated Delivery by: | Fastest delivery by:
Adding to cart… The item has been added
Buy ebook
Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you’re learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist, Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. What You Will Learn Understand the purpose and use of every node and function in Shader Graph Gain a working knowledge of the mathematics needed to use the fragment and vertex shaders Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine Develop procedural textures using mathematical nodes in Shader Graph Who Is This Book For Technical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.


  • | Author: Álvaro Alda
  • | Publisher: Apress
  • | Publication Date: Sep 16, 2023
  • | Number of Pages: 460 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 1484296710
  • | ISBN-13: 9781484296714
Author:
Álvaro Alda
Publisher:
Apress
Publication Date:
Sep 16, 2023
Number of pages:
460 pages
Language:
English
Binding:
Paperback
ISBN-10:
1484296710
ISBN-13:
9781484296714