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Gamification In The Rhetcomp Curriculum (Critical Media Studies) - 9781648893230

Vernon Press
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9781648893230
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9781648893230
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Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.


  • | Author: Chris McGunnigle
  • | Publisher: Vernon Press
  • | Publication Date: Nov 28, 2022
  • | Number of Pages: 336 pages
  • | Language: English
  • | Binding: Hardcover
  • | ISBN-10: 1648893236
  • | ISBN-13: 9781648893230
Author:
Chris McGunnigle
Publisher:
Vernon Press
Publication Date:
Nov 28, 2022
Number of pages:
336 pages
Language:
English
Binding:
Hardcover
ISBN-10:
1648893236
ISBN-13:
9781648893230