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Video Game Engine Development Guide

CreateSpace Independent Publishing Platform
SKU:
9781976400940
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ISBN13:
9781976400940
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About This Book This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(r) Development Board, using Nintendo(r) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. What This Book Covers This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(r) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(r) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. To Whom This Book Directed Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.


  • | Author: Ali Al-Bayaty
  • | Publisher: Createspace Independent Publishing Platform
  • | Publication Date: Sep 13, 2017
  • | Number of Pages: 86 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 1976400945
  • | ISBN-13: 9781976400940
Author:
Ali Al-Bayaty
Publisher:
Createspace Independent Publishing Platform
Publication Date:
Sep 13, 2017
Number of pages:
86 pages
Language:
English
Binding:
Paperback
ISBN-10:
1976400945
ISBN-13:
9781976400940