Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Information Science Reference
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9781466628489
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ISBN13:
9781466628489
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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.


  • | Author: Youngkyun Baek
  • | Publisher: Information Science Reference
  • | Publication Date: Jan 31, 2013
  • | Number of Pages: 628 pages
  • | Binding: Hardback or Cased Book
  • | ISBN-10: 1466628480
  • | ISBN-13: 9781466628489
Author:
Youngkyun Baek
Publisher:
Information Science Reference
Publication Date:
Jan 31, 2013
Number of pages:
628 pages
Binding:
Hardback or Cased Book
ISBN-10:
1466628480
ISBN-13:
9781466628489